FSequencerPlayerAnimSequence

Player type that evaluates a sequence-specified [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence)

Windows
MacOS
Linux

Inheritance Hierarchy

FSequencerPlayerBase

FSequencerPlayerAnimSequence

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h

Include

#include "AnimSequencerInstanceProxy.h"

Syntax

struct FSequencerPlayerAnimSequence : public FSequencerPlayerBase

Remarks

Player type that evaluates a sequence-specified UAnimSequence

Variables

Name Description

Public variable

FAnimNode_Seque...

 

PlayerNode

Functions

Name Description

Public function Static

const FName ...

 

GetTypeId()

Overridden from FSequencerPlayerBase

Name Description

Public function Virtual Const

bool

 

IsOfTypeImpl

(
    const FName& Type
)

Checks whether this drag and drop operation can cast safely to the specified type.

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