| FSequencerPlayerBase
|
Module |
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Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h |
Include |
#include "AnimSequencerInstanceProxy.h" |
struct FSequencerPlayerAnimSequence : public FSequencerPlayerBase
Player type that evaluates a sequence-specified UAnimSequence
Name | Description | ||
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PlayerNode |
Name | Description | ||
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const FName ... |
GetTypeId() |
Name | Description | ||
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IsOfTypeImpl ( |
Checks whether this drag and drop operation can cast safely to the specified type. |