TRBFInterpolator::Interpolate
Given a value, compute the weight values to use to calculate each node's contribution to that value's location.
Module
|
AnimGraphRuntime
|
Header
|
/Engine/Source/Runtime/AnimGraphRuntime/Public/RBF/RBFInterpolator.h
|
Include
|
#include "RBF/RBFInterpolator.h"
|
template<typename U, typename InAllocator>
void Interpolate
(
TArray< float, InAllocator > & OutWeights,
const U & Value,
bool bClip,
bool bNormalize
)
Given a value, compute the weight values to use to calculate each node's contribution to that value's location.
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.