| ISequencerAnimationSupport::UpdateAnimTrack()
|
Module |
|
Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstance.h |
Include |
#include "AnimSequencerInstance.h" |
Source |
/Engine/Source/Runtime/AnimGraphRuntime/Private/AnimSequencerInstance.cpp |
virtual void UpdateAnimTrack
(
UAnimSequenceBase * InAnimSequence,
int32 SequenceId,
float InPosition,
float Weight,
bool bFireNotifies
)
Update an animation sequence player in this instance