UAnimSequencerInstance

This Instance only contains one AnimationAsset, and produce poses Used by Preview in AnimGraph, Playing single animation in Kismet2 and etc

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstance.h

Include

#include "AnimSequencerInstance.h"

Syntax

class UAnimSequencerInstance :
    public UAnimInstance,
    public ISequencerAnimationSupport

Remarks

This Instance only contains one AnimationAsset, and produce poses Used by Preview in AnimGraph, Playing single animation in Kismet2 and etc

Constructors

Name Description

Public function

UAnimSequencerInstance

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UAnimInstance

Name Description

Protected function Virtual

FAnimInstanc...

 

CreateAnimInstanceProxy()

Override point for derived classes to create their own proxy objects (allows custom allocation)

Overridden from ISequencerAnimationSupport

Name Description

Public function Virtual

void

 

ConstructNodes()

Construct all nodes in this instance

Public function Virtual Const

bool

 

DoesSupportDifferentSourceAnimInstance()

Public function Virtual

UAnimInstanc...

 

GetSourceAnimInstance()

Source Animation Getter for the support of the Sequencer Animation Track interface

Public function Virtual

void

 

ResetNodes()

Reset all nodes in this instance

Public function Virtual

void

 

ResetPose()

Reset the pose for this instance

Public function Virtual

void

 

SavePose()

Saved the named pose to restore after

Public function Virtual

void

 

SetSourceAnimInstance

(
    UAnimInstance* SourceAnimInsta...
)

Public function Virtual

void

 

UpdateAnimTrack

(
    UAnimSequenceBase* InAnimSeque...,
    int32 SequenceId,
    float InPosition,
    float Weight,
    bool bFireNotifies
)

Update an animation sequence player in this instance

Public function Virtual

void

 

UpdateAnimTrack

(
    UAnimSequenceBase* InAnimSeque...,
    int32 SequenceId,
    float InFromPosition,
    float InToPosition,
    float Weight,
    bool bFireNotifies
)

Update an animation sequence player in this instance

Constants

Name

Description

SequencerPoseName

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