Module |
|
Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/KismetAnimationLibrary.h |
Include |
#include "KismetAnimationLibrary.h" |
Source |
/Engine/Source/Runtime/AnimGraphRuntime/Private/KismetAnimationLibrary.cpp |
Computes the transform for two bones using inverse kinematics.
Parameter |
Description |
---|---|
RootPos |
The input root position of the two bone chain |
JointPos |
The input center (elbow) position of the two bone chain |
EndPos |
The input end (wrist) position of the two bone chain |
JointTarget |
The IK target for the write to reach |
Effector |
The position of the target effector for the IK Chain. |
OutJointPos |
The resulting position for the center (elbow) |
OutEndPos |
The resulting position for the end (wrist) |
bAllowStretching |
If set to true the bones are allowed to stretch |
StartStretchRatio |
The ratio at which the bones should start to stretch. The higher the value, the later the stretching wil start. |
MaxStretchScale |
The maximum multiplier for the stretch to reach. |