UPlayMontageCallbackProxy::IsNotifyValid

Windows
MacOS
Linux

References

Module

AnimGraphRuntime

Header

/Engine/Source/Runtime/AnimGraphRuntime/Public/PlayMontageCallbackProxy.h

Include

#include "PlayMontageCallbackProxy.h"

Source

/Engine/Source/Runtime/AnimGraphRuntime/Private/PlayMontageCallbackProxy.cpp

Syntax

bool IsNotifyValid
(
    FName NotifyName,
    const FBranchingPointNotifyPayload & BranchingPointNotifyPayload
) const

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