Module |
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Header |
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h |
Include |
#include "Constraint.h" |
struct FConstraintDescriptor
Constraint data container. It contains union of Constraints and node will contain array of these.
These are the one contained in NodeData, and it will be iterated via evaluate process The goal is to have contiguous memory location where they can iterate through linearly
Name | Description | ||
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ConstraintDescription |
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Type |
Name | Description | |
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FConstraintDescriptor() |
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FConstraintDescriptor ( |
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FConstraintDescriptor ( |
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FConstraintDescriptor ( |
Name | Description | |
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~FConstraintDescriptor() |
Name | Description | ||
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ApplyConstraintTransform ( |
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DoesAffectRotation() |
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DoesAffectScale() |
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DoesAffectTransform() |
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DoesAffectTranslation() |
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GetDisplayString() |
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T * |
GetTypedConstraint() |
This does not check type - we can, but that is hard to maintain, maybe I'll change later |
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IsValid() |
Name | Description | ||
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FConstraintD... |
operator= ( |