Module |
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Header |
/Engine/Source/Runtime/AnimationCore/Public/FABRIK.h |
Include |
#include "FABRIK.h" |
struct FFABRIKChainLink
Controller which implements the FABRIK IK approximation algorithm - see http://andreasaristidou.com/publications/FABRIK.pdf for detailsTransient structure for FABRIK node evaluation Transient structure for FABRIK node evaluation
Name | Description | ||
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BoneIndex |
Bone Index in SkeletalMesh |
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ChildZeroLengthTransformIndices |
Child bones which are overlapping this bone. |
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DefaultDirToParent |
Default Direction to Parent |
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float |
Length |
Distance to its parent link. |
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Position |
Position of bone in component space. |
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TransformIndex |
Transform Index that this control will output |
Name | Description | |
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FFABRIKChainLink() |
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FFABRIKChainLink ( |
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FFABRIKChainLink |
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FFABRIKChainLink ( |
Name | Description | ||
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GetDirectionToParent ( |