Module |
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Header |
/Engine/Source/Runtime/AnimationCore/Public/Constraint.h |
Include |
#include "Constraint.h" |
struct FTransformConstraint
Name | Description | ||
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bMaintainOffset |
When the constraint is first applied, maintain the offset from the target node |
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Operator |
Thought of separating this out per each but we'll have an issue with applying transform in what order but something to think about if that seems better |
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SourceNode |
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TargetNode |
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float |
Weight |
Name | Description | |
---|---|---|
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FTransformConstraint() |