Module |
|
Header |
/Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/GenericApplicationMessageHandler.h |
Include |
#include "GenericPlatform/GenericApplicationMessageHandler.h" |
Source |
/Engine/Source/Runtime/ApplicationCore/Private/GenericPlatform/GenericApplication.cpp |
static const FInputDeviceScope * GetCurrent()
Returns the currently active InputDeviceScope. This is only valid to call on the game thread and may return null