GetReferencers

Overload list

Windows
MacOS
Linux
Name Description

Public function Const

bool

 

GetReferencers

(
    const FAssetIdentifier & AssetIdent...,
    TArray < FAssetIdentifier >& OutRef...,
    EAssetRegistryDependencyType::Type ...
)

Use GetReferencers that takes a UE::AssetRegistry::EDependencyCategory instead

Public function Const

bool

 

GetReferencers

(
    FName PackageName,
    TArray < FName >& OutReferencers,
    EAssetRegistryDependencyType::Type ...
)

Use GetReferencers that takes a UE::AssetRegistry::EDependencyCategory instead

Public function Const

bool

 

GetReferencers

(
    const FAssetIdentifier & AssetIdent...,
    TArray < FAssetIdentifier >& OutRef...,
    UE::AssetRegistry::EDependencyCateg ...,
    const UE::AssetRegistry::FDependenc ...
)

Gets a list of AssetIdentifiers or FAssetDependencies that reference the supplied AssetIdentifier.

Public function Const

bool

 

GetReferencers

(
    const FAssetIdentifier & AssetIdent...,
    TArray < FAssetDependency >& OutRef...,
    UE::AssetRegistry::EDependencyCateg ...,
    const UE::AssetRegistry::FDependenc ...
)

Public function Const

bool

 

GetReferencers

(
    FName PackageName,
    TArray < FName >& OutReferencers,
    UE::AssetRegistry::EDependencyCateg ...,
    const UE::AssetRegistry::FDependenc ...
)

Gets a list of PackageNames that reference the supplied package. (On disk references ONLY)

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback