FAssetData::FAssetData

Constructor taking a [UObject](API\Runtime\CoreUObject\UObject\UObject).

Windows
MacOS
Linux

References

Module

AssetRegistry

Header

/Engine/Source/Runtime/AssetRegistry/Public/AssetData.h

Include

#include "AssetData.h"

Syntax

FAssetData
(
    const UObject * InAsset,
    bool bAllowBlueprintClass
)

Remarks

Constructor taking a UObject. By default trying to create one for a blueprint class will create one for the UBlueprint instead, but this can be overridden

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