FAssetRegistryModule

Asset registry module

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

AssetRegistry

Header

/Engine/Source/Runtime/AssetRegistry/Public/AssetRegistryModule.h

Include

#include "AssetRegistryModule.h"

Syntax

class FAssetRegistryModule : public IAssetRegistryInterface

Remarks

Asset registry module

Functions

Name Description

Public function Static

void

 

AssetCreated

(
    UObject* NewAsset
)

Notifies the asset registry of a new in-memory asset

Public function Static

void

 

AssetDeleted

(
    UObject* DeletedAsset
)

Notifies the asset registry than an in-memory asset was deleted

Public function Static

void

 

AssetRenamed

(
    const UObject* RenamedAsset,
    const FString& OldObjectPath
)

Notifies the asset registry that an in-memory asset was renamed

Public function Virtual Const

IAssetRegist...

 

Get()

Gets the asset registry singleton

Public function Static

IAssetRegist...

 

GetRegistry()

Gets the asset registry singleton

Public function Static

void

 

PackageDeleted

(
    UPackage* DeletedPackage
)

Notifies the asset registry that an in-memory package was deleted

Public function Static

void

 

TickAssetRegistry

(
    float DeltaTime
)

Tick the asset registry with the supplied timestep

Overridden from IAssetRegistryInterface

Name Description

Public function Virtual

void

 

GetDependencies

(
    FName InPackageName,
    TArray< FName >& OutDependencies,
    EAssetRegistryDependencyType::Type ...
)

Access the dependent package names for a given source package

Overridden from IModuleInterface

Name Description

Public function Virtual

void

 

ShutdownModule()

Called before the module is unloaded, right before the module object is destroyed.

Public function Virtual

void

 

StartupModule()

Called right after the module DLL has been loaded and the module object has been created

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