FAssetRegistryState::HasAssets

Does the given path contain assets? This function doesn't recurse into sub-paths.

Windows
MacOS
Linux

References

Module

AssetRegistry

Header

/Engine/Source/Runtime/AssetRegistry/Public/AssetRegistryState.h

Include

#include "AssetRegistryState.h"

Source

/Engine/Source/Runtime/AssetRegistry/Private/AssetRegistryState.cpp

Syntax

bool HasAssets
(
    const FName PackagePath
) const

Remarks

Does the given path contain assets?

This function doesn't recurse into sub-paths.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss