Module |
|
Header |
/Engine/Source/Runtime/AssetRegistry/Public/AssetRegistryState.h |
Include |
#include "AssetRegistryState.h" |
Source |
/Engine/Source/Runtime/AssetRegistry/Private/AssetRegistryState.cpp |
void UpdateAssetData
(
const FAssetData & NewAssetData
)
Finds an existing asset data based on object path and updates it with the new value and updates lookup maps