IAssetRegistry::GetSubPaths

Gets a list of all paths that are currently cached below the passed-in base path

Windows
MacOS
Linux

References

Module

AssetRegistry

Header

/Engine/Source/Runtime/AssetRegistry/Public/IAssetRegistry.h

Include

#include "IAssetRegistry.h"

Syntax

void GetSubPaths
(
    const FString & InBasePath,
    TArray< FString > & OutPathList,
    bool bInRecurse
) const

Remarks

Gets a list of all paths that are currently cached below the passed-in base path

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss