IAssetRegistry::PrioritizeSearchPath

If assets are currently being asynchronously scanned in the specified path, this will cause them to be scanned before other assets.

Windows
MacOS
Linux

References

Module

AssetRegistry

Header

/Engine/Source/Runtime/AssetRegistry/Public/IAssetRegistry.h

Include

#include "IAssetRegistry.h"

Syntax

void PrioritizeSearchPath
(
    const FString & PathToPrioritize
)

Remarks

If assets are currently being asynchronously scanned in the specified path, this will cause them to be scanned before other assets.

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