IAssetRegistry::PrioritizeSearchPath
If assets are currently being asynchronously scanned in the specified path, this will cause them to be scanned before other assets.
Module
|
AssetRegistry
|
Header
|
/Engine/Source/Runtime/AssetRegistry/Public/IAssetRegistry.h
|
Include
|
#include "IAssetRegistry.h"
|
void PrioritizeSearchPath
(
const FString & PathToPrioritize
)
If assets are currently being asynchronously scanned in the specified path, this will cause them to be scanned before other assets.
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