IAssetRegistry::SaveRegistryData

Windows
MacOS
Linux

Deprecated

    1. Use InitializeTemporaryAssetRegistryState and call Serialize on it directly

References

Module

AssetRegistry

Header

/Engine/Source/Runtime/AssetRegistry/Public/IAssetRegistry.h

Include

#include "IAssetRegistry.h"

Syntax

void SaveRegistryData
(
    FArchive & Ar,
    TMap< FName, FAssetData * > & Data,
    TArray< FName > * InMaps
)

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