Module |
|
Header |
/Engine/Source/Runtime/AssetRegistry/Public/AssetRegistryHelpers.h |
Include |
#include "AssetRegistryHelpers.h" |
Source |
/Engine/Source/Runtime/AssetRegistry/Private/AssetRegistryHelpers.cpp |
static FString GetFullName
(
const FAssetData & InAssetData
)
Returns the full name for the asset in the form: Class ObjectPath