UAssetRegistryHelpers::IsUAsset

Returns true if this is the primary asset in a package, true for maps and assets but false for secondary objects like class redirectors

Windows
MacOS
Linux

References

Module

AssetRegistry

Header

/Engine/Source/Runtime/AssetRegistry/Public/AssetRegistryHelpers.h

Include

#include "AssetRegistryHelpers.h"

Source

/Engine/Source/Runtime/AssetRegistry/Private/AssetRegistryHelpers.cpp

Syntax

static bool IsUAsset
(
    const FAssetData & InAssetData
)

Remarks

Returns true if this is the primary asset in a package, true for maps and assets but false for secondary objects like class redirectors

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss