IAudioEndpointFactory::GetTypeNameForDefaultEndpoint

This is a special cased name for endpoint submixes that render directly to the default audio device in [Audio::FMixerDevice::OnProcessAudioStream](API\Runtime\AudioMixer\FMixerDevice\OnProcessAudioStream).

Windows
MacOS
Linux

References

Module

AudioExtensions

Header

/Engine/Source/Runtime/AudioExtensions/Public/IAudioEndpoint.h

Include

#include "IAudioEndpoint.h"

Syntax

static FName GetTypeNameForDefaultEndpoint()

Remarks

This is a special cased name for endpoint submixes that render directly to the default audio device in Audio::FMixerDevice::OnProcessAudioStream.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss