USoundfieldEffectBase::GetNewProcessor

Spawn a new instance of this processor.

Windows
MacOS
Linux

References

Module

AudioExtensions

Header

/Engine/Source/Runtime/AudioExtensions/Public/ISoundfieldFormat.h

Include

#include "ISoundfieldFormat.h"

Syntax

virtual TUniquePtr< ISoundfieldEffectInstance > GetNewProcessor
(
    const ISoundfieldEncodingSettingsProxy & EncodingSettings
) const

Remarks

Spawn a new instance of this processor.

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