USynthComponent::SynthCommand

Method to execute parameter changes on game thread in audio render thread.

Windows
MacOS
Linux

References

Module

AudioMixer

Header

/Engine/Source/Runtime/AudioMixer/Public/Components/SynthComponent.h

Include

#include "Components/SynthComponent.h"

Source

/Engine/Source/Runtime/AudioMixer/Private/Components/SynthComponent.cpp

Syntax

void SynthCommand
(
    TFunction< void()> Command
)

Remarks

Method to execute parameter changes on game thread in audio render thread.

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