Module |
|
Header |
/Engine/Source/Runtime/AudioMixer/Public/Components/SynthComponent.h |
Include |
#include "Components/SynthComponent.h" |
class USynthSound : public USoundWaveProcedural
Name | Description | ||
---|---|---|---|
|
bAudioMixer |
||
|
TArray< float > |
FloatBuffer |
|
|
OwningSynthComponent |
End USoundWave |
Name | Description | |
---|---|---|
|
USynthSound ( |
Name | Description | ||
---|---|---|---|
|
USynthCompon... |
GetOwningSynthComponent() |
|
|
Init ( |
||
|
StartOnAudioDevice ( |
Name | Description | ||
---|---|---|---|
|
OnGeneratePCMAudio |
Virtual function to generate PCM audio from the audio render thread. |
Name | Description | ||
---|---|---|---|
|
Audio::EAudi... |
GetGeneratedPCMDataFormat() |
Return the format of the generated PCM data type. |
|
OnBeginGenerate() |
Begin USoundWave |
|
|
OnEndGenerate() |
Called when the procedural sound wave is done generating on the render thread. Only used in the audio mixer and when bProcedural is true.. |