FBusSend

Struct holding mappings of runtime source ids (bus instances) to bus send level.

Windows
MacOS
Linux

References

Module

AudioMixer

Header

/Engine/Source/Runtime/AudioMixer/Public/AudioMixerBus.h

Include

#include "AudioMixerBus.h"

Syntax

struct FBusSend

Remarks

Struct holding mappings of runtime source ids (bus instances) to bus send level.

Variables

Name Description

Public variable

float

 

SendLevel

Public variable

int32

 

SourceId

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss