FMixerDevice::DisablePCMAudioCaching

Whether or not the platform disables caching of decompressed PCM data (i.e. to save memory on fixed memory platforms

Windows
MacOS
Linux

Override Hierarchy

FAudioDevice::DisablePCMAudioCaching()

FMixerDevice::DisablePCMAudioCaching()

References

Module

AudioMixer

Header

/Engine/Source/Runtime/AudioMixer/Public/AudioMixerDevice.h

Include

#include "AudioMixerDevice.h"

Source

/Engine/Source/Runtime/AudioMixer/Private/AudioMixerDevice.cpp

Syntax

virtual bool DisablePCMAudioCaching() const

Remarks

Whether or not the platform disables caching of decompressed PCM data (i.e. to save memory on fixed memory platforms

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss