FSoundSourceDecoder::CreateSourceHandle

Creates a new decoding sound source handle.

Windows
MacOS
Linux

References

Module

AudioMixer

Header

/Engine/Source/Runtime/AudioMixer/Public/SoundWaveDecoder.h

Include

#include "SoundWaveDecoder.h"

Source

/Engine/Source/Runtime/AudioMixer/Private/SoundWaveDecoder.cpp

Syntax

FDecodingSoundSourceHandle CreateSourceHandle
(
    USoundWave * InSoundWave
)

Remarks

Creates a new decoding sound source handle.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss