Module |
|
Header |
/Engine/Source/Runtime/AudioMixer/Public/SoundWaveDecoder.h |
Include |
#include "SoundWaveDecoder.h" |
Source |
/Engine/Source/Runtime/AudioMixer/Private/SoundWaveDecoder.cpp |
bool GetSourceBuffer
(
const FDecodingSoundSourceHandle & InHandle,
const int32 NumOutFrames,
const int32 NumOutChannels,
AlignedFloatBuffer & OutAudioBuffer
)
Get a decoded buffer for the given decoding sound wave handle. Call only from audio render thread or audio render thread task.