Module |
|
Header |
/Engine/Source/Runtime/AudioMixer/Public/AudioMixerBlueprintLibrary.h |
Include |
#include "AudioMixerBlueprintLibrary.h" |
Source |
/Engine/Source/Runtime/AudioMixer/Private/AudioMixerBlueprintLibrary.cpp |
static void GetMagnitudeForFrequencies
(
const UObject * WorldContextObject,
const TArray< float > & Frequencies,
TArray< float > & Magnitudes,
USoundSubmix * SubmixToAnalyze
)
Start spectrum analysis of the audio output. By leaving the Submix To Analyze blank, you can analyze the master output of the game.