UAudioMixerBlueprintLibrary::PrimeSoundForPlayback

Begin loading a sound into the cache so that it can be played immediately.

Windows
MacOS
Linux

References

Module

AudioMixer

Header

/Engine/Source/Runtime/AudioMixer/Public/AudioMixerBlueprintLibrary.h

Include

#include "AudioMixerBlueprintLibrary.h"

Source

/Engine/Source/Runtime/AudioMixer/Private/AudioMixerBlueprintLibrary.cpp

Syntax

static void PrimeSoundForPlayback
(
    USoundWave * SoundWave,
    const FOnSoundLoadComplete OnLoadCompletion
)

Remarks

Begin loading a sound into the cache so that it can be played immediately.

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