Module |
|
Header |
/Engine/Source/Runtime/AudioMixer/Public/AudioMixerBlueprintLibrary.h |
Include |
#include "AudioMixerBlueprintLibrary.h" |
Source |
/Engine/Source/Runtime/AudioMixer/Private/AudioMixerBlueprintLibrary.cpp |
static void PrimeSoundForPlayback
(
USoundWave * SoundWave,
const FOnSoundLoadComplete OnLoadCompletion
)
Begin loading a sound into the cache so that it can be played immediately.