| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/AugmentedReality/Public/ARSharedWorldGameMode.h |
Include |
#include "ARSharedWorldGameMode.h" |
class AARSharedWorldGameMode : public AGameMode
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BufferSizePerChunk |
The size of the buffer to use per send request. |
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AARSharedWorldGameMode ( |
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AARSharedWor... |
GetARSharedWorldGameState() |
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SetARSharedWorldData |
Sets the image data for the shared world game session |
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SetARWorldSharingIsReady() |
Tells the game mode that the AR data is ready and should be replicated to all connected clients |
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SetPreviewImageData |
Sets the image data for the shared world game session |