FARSaveWorldAsyncTask::GetSavedWorldData

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MacOS
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References

Module

AugmentedReality

Header

/Engine/Source/Runtime/AugmentedReality/Public/ARTypes.h

Include

#include "ARTypes.h"

Source

/Engine/Source/Runtime/AugmentedReality/Private/ARTypes.cpp

Syntax

TArray< uint8 > GetSavedWorldData()

Returns

the byte array that the world was saved into. Note uses MoveTemp() for efficiency so only valid once

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