IARSystemSupport::OnAddRuntimeCandidateImage

Add candidate image at runtime

Windows
MacOS
Linux

Override Hierarchy

References

Module

AugmentedReality

Header

/Engine/Source/Runtime/AugmentedReality/Public/ARSystem.h

Include

#include "ARSystem.h"

Syntax

bool OnAddRuntimeCandidateImage
(
    UARSessionConfig * SessionConfig,
    UTexture2D * CandidateTexture,
    FString FriendlyName,
    float PhysicalWidth
)

Remarks

Add candidate image at runtime

Returns

True if it added the iamge successfully

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss