Module |
|
Header |
/Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintLibrary.h |
Include |
#include "ARBlueprintLibrary.h" |
Source |
/Engine/Source/Runtime/AugmentedReality/Private/ARBlueprintLibrary.cpp |
static void DebugDrawPin
(
UARPin * ARPin,
UObject * WorldContextObject,
FLinearColor Color,
float Scale,
float PersistForSeconds
)
Given a `UARPin_, draw it for debugging purposes.