UARBlueprintLibrary::IsSessionTypeSupported

Test whether this type of session is supported by the current Augmented Reality platform.

Windows
MacOS
Linux

References

Module

AugmentedReality

Header

/Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintLibrary.h

Include

#include "ARBlueprintLibrary.h"

Source

/Engine/Source/Runtime/AugmentedReality/Private/ARBlueprintLibrary.cpp

Syntax

static bool IsSessionTypeSupported
(
    EARSessionType SessionType
)

Remarks

Test whether this type of session is supported by the current Augmented Reality platform. e.g. is your device capable of doing positional tracking or orientation only?

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss