Module |
|
Header |
/Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintProxy.h |
Include |
#include "ARBlueprintProxy.h" |
Source |
/Engine/Source/Runtime/AugmentedReality/Private/ARBlueprintProxy.cpp |
static UARSaveWorldAsyncTaskBlueprintProxy * ARSaveWorld
(
UObject * WorldContextObject
)
Saves an AR world to a byte array for network replication or saving to disk
Parameter |
Description |
---|---|
bCompressData |
whether to compress the data or not |