UARSaveWorldAsyncTaskBlueprintProxy::ARSaveWorld

Saves an AR world to a byte array for network replication or saving to disk

Windows
MacOS
Linux

References

Module

AugmentedReality

Header

/Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintProxy.h

Include

#include "ARBlueprintProxy.h"

Source

/Engine/Source/Runtime/AugmentedReality/Private/ARBlueprintProxy.cpp

Syntax

static UARSaveWorldAsyncTaskBlueprintProxy * ARSaveWorld
(
    UObject * WorldContextObject
)

Remarks

Saves an AR world to a byte array for network replication or saving to disk

Parameters

Parameter

Description

bCompressData

whether to compress the data or not

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