Module |
|
Header |
/Engine/Source/Runtime/Cbor/Public/CborTypes.h |
Include |
#include "CborTypes.h" |
enum ECborEndianness
{
Platform,
BigEndian,
LittleEndian,
StandardCompliant = BigEndian,
}
Name |
Description |
---|---|
Platform |
Read or write the CBOR using the current platform endianness. |
BigEndian |
Read or write the CBOR data in big endian (CBOR standard compliant) |
LittleEndian |
Read or write the CBOR data in little endian (Fine for internal usage, but not usable with CBOR standard tools) |
StandardCompliant |
The endianness complying to the CBOR specifications. |
Defines in which endianness the CBOR data must be written. The official endiannes is 'big endian' but Unreal use both.