Module |
|
Header |
/Engine/Source/Runtime/Cbor/Public/CborTypes.h |
Include |
#include "CborTypes.h" |
class ScopedCborArchiveEndianness
Ensure an archive is swapping the bytes according to which endianness was requested to read or write the CBOR. The official CBOR endianness is 'big endian', but Unreal uses boths for backward compability reasons.
Name | Description | |
---|---|---|
|
ScopedCborArchiveEndianness ( |
Set the archive to read or write the data according to the selected endianness. |
Name | Description | |
---|---|---|
|
~ScopedCborArchiveEndianness() |