Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/GeometryParticles.h |
Include |
#include "Chaos/GeometryParticles.h" |
namespace Chaos
{
enum EChaosCollisionTraceFlag
{
Chaos_CTF_UseDefault,
Chaos_CTF_UseSimpleAndComplex,
Chaos_CTF_UseSimpleAsComplex,
Chaos_CTF_UseComplexAsSimple,
Chaos_CTF_MAX,
}
}
Name |
Description |
---|---|
Chaos_CTF_UseDefault |
Use project physics settings (DefaultShapeComplexity) |
Chaos_CTF_UseSimpleAndComplex |
Create both simple and complex shapes. |
Chaos_CTF_UseSimpleAsComplex |
Create only simple shapes. Use simple shapes for all scene queries and collision tests. |
Chaos_CTF_UseComplexAsSimple |
Create only complex shapes (per poly). |
Chaos_CTF_MAX |
Default settings implementation.
This is an approximation but only collides with spheres in the velocity direction which can hurt compared to all directions when it comes to thickness