Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/GeometryParticlesfwd.h |
Include |
#include "Chaos/GeometryParticlesfwd.h" |
namespace Chaos
{
enum EGeometryParticlesSimType
{
RigidBodySim,
Other,
}
}
Name |
Description |
---|---|
RigidBodySim |
|
Other |
Default settings implementation.
This is an approximation but only collides with spheres in the velocity direction which can hurt compared to all directions when it comes to thickness