Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/KinematicGeometryParticles.h |
Include |
#include "Chaos/KinematicGeometryParticles.h" |
namespace Chaos
{
enum EKinematicTargetMode
{
None,
Zero,
Position,
Velocity,
}
}
Name |
Description |
---|---|
None |
|
Zero |
Particle does not move and no data is changed |
Position |
Particle does not move, velocity and angular velocity are zeroed, then mode is set to "None". |
Velocity |
Particle is moved to Kinematic Target transform, velocity and angular velocity updated to reflect the change, then mode is reset to "Zero". |
Controls how a kinematic body is integrated each Evolution Advance