Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/RigidParticles.h |
Include |
#include "Chaos/RigidParticles.h" |
namespace Chaos
{
enum EObjectStateType
{
Uninitialized = 0,
Sleeping = 1,
Kinematic = 2,
Static = 3,
Dynamic = 4,
Count,
}
}
Name |
Description |
---|---|
Uninitialized |
|
Sleeping |
|
Kinematic |
|
Static |
|
Dynamic |
|
Count |
Default settings implementation.
This is an approximation but only collides with spheres in the velocity direction which can hurt compared to all directions when it comes to thickness