Chaos::EObjectStateType

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References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/RigidParticles.h

Include

#include "Chaos/RigidParticles.h"

Syntax

namespace Chaos
{
    enum EObjectStateType
    {
        Uninitialized    = 0,
        Sleeping         = 1,
        Kinematic        = 2,
        Static           = 3,
        Dynamic          = 4,
        Count,
    }
}

Values

Name

Description

Uninitialized

Sleeping

Kinematic

Static

Dynamic

Count

Remarks

Default settings implementation.

This is an approximation but only collides with spheres in the velocity direction which can hurt compared to all directions when it comes to thickness

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