Chaos::EParticleFlags

Copyright Epic Games, Inc. All Rights Reserved.

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MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleDirtyFlags.h

Include

#include "Chaos/ParticleDirtyFlags.h"

Syntax

namespace Chaos
{
    enum EParticleFlags
    {
        PARTICLE_PROPERTY_CHECKED,
        X                            = (uint32)1 << (uint32)EParticleProperty:: X,
        R                            = (uint32)1 << (uint32)EParticleProperty:: R,
        V                            = (uint32)1 << (uint32)EParticleProperty:: V,
        W                            = (uint32)1 << (uint32)EParticleProperty:: W,
        CenterOfMass                 = (uint32)1 << (uint32)EParticleProperty:: CenterOfMass,
        RotationOfMass               = (uint32)1 << (uint32)EParticleProperty:: RotationOfMass,
        CollisionGroup               = (uint32)1 << (uint32)EParticleProperty:: CollisionGroup,
        Disabled                     = (uint32)1 << (uint32)EParticleProperty:: Disabled,
        PreV                         = (uint32)1 << (uint32)EParticleProperty:: PreV,
        PreW                         = (uint32)1 << (uint32)EParticleProperty:: PreW,
        P                            = (uint32)1 << (uint32)EParticleProperty:: P,
        Q                            = (uint32)1 << (uint32)EParticleProperty:: Q,
        F                            = (uint32)1 << (uint32)EParticleProperty:: F,
        Torque                       = (uint32)1 << (uint32)EParticleProperty:: Torque,
        I                            = (uint32)1 << (uint32)EParticleProperty:: I,
        InvI                         = (uint32)1 << (uint32)EParticleProperty:: InvI,
        M                            = (uint32)1 << (uint32)EParticleProperty:: M,
        InvM                         = (uint32)1 << (uint32)EParticleProperty:: InvM,
        LinearEtherDrag              = (uint32)1 << (uint32)EParticleProperty:: LinearEtherDrag,
        AngularEtherDrag             = (uint32)1 << (uint32)EParticleProperty:: AngularEtherDrag,
        ObjectState                  = (uint32)1 << (uint32)EParticleProperty:: ObjectState,
        Geometry                     = (uint32)1 << (uint32)EParticleProperty:: Geometry,
        LinearImpulse                = (uint32)1 << (uint32)EParticleProperty:: LinearImpulse,
        AngularImpulse               = (uint32)1 << (uint32)EParticleProperty:: AngularImpulse,
        GravityEnabled               = (uint32)1 << (uint32)EParticleProperty:: GravityEnabled,
        SpatialIdx                   = (uint32)1 << (uint32)EParticleProperty:: SpatialIdx,
        UniqueIdx                    = (uint32)1 << (uint32)EParticleProperty:: UniqueIdx,
        ShapeDisableCollision        = (uint32)1 << (uint32)EParticleProperty:: ShapeDisableCollision,
        CollisionTraceType           = (uint32)1 << (uint32)EParticleProperty:: CollisionTraceType,
        ShapeSimData                 = (uint32)1 << (uint32)EParticleProperty:: ShapeSimData,
        UserData                     = (uint32)1 << (uint32)EParticleProperty:: UserData,
        DummyFlag,
    }
}

Values

Name

Description

PARTICLE_PROPERTY_CHECKED

X

R

V

W

CenterOfMass

RotationOfMass

CollisionGroup

Disabled

PreV

PreW

P

Q

F

Torque

I

InvI

M

InvM

LinearEtherDrag

AngularEtherDrag

ObjectState

Geometry

LinearImpulse

AngularImpulse

GravityEnabled

SpatialIdx

UniqueIdx

ShapeDisableCollision

CollisionTraceType

ShapeSimData

UserData

DummyFlag

Remarks

Default settings implementation.

This is an approximation but only collides with spheres in the velocity direction which can hurt compared to all directions when it comes to thickness

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