Chaos::EParticleProperty

Copyright Epic Games, Inc. All Rights Reserved.

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleDirtyFlags.h

Include

#include "Chaos/ParticleDirtyFlags.h"

Syntax

namespace Chaos
{
    enum EParticleProperty
    {
        X,
        R,
        V,
        W,
        CenterOfMass,
        RotationOfMass,
        CollisionGroup,
        Disabled,
        Disabled,
        PreV,
        PreW,
        P,
        Q,
        F,
        Torque,
        I,
        InvI,
        M,
        InvM,
        LinearEtherDrag,
        AngularEtherDrag,
        ObjectState,
        Geometry,
        LinearImpulse,
        AngularImpulse,
        GravityEnabled,
        SpatialIdx,
        UniqueIdx,
        ShapeDisableCollision,
        CollisionTraceType,
        ShapeSimData,
        UserData,
        NumProperties,
    }
}

Values

Name

Description

X

R

V

W

CenterOfMass

RotationOfMass

CollisionGroup

Disabled

Disabled

Modified the collision, but want it to remain enabled

PreV

PreW

P

Q

F

Torque

I

InvI

M

InvM

LinearEtherDrag

AngularEtherDrag

ObjectState

Geometry

LinearImpulse

AngularImpulse

GravityEnabled

SpatialIdx

UniqueIdx

ShapeDisableCollision

CollisionTraceType

ShapeSimData

UserData

NumProperties

Remarks

Default settings implementation.

This is an approximation but only collides with spheres in the velocity direction which can hurt compared to all directions when it comes to thickness

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