Chaos::EParticlePropertyType

Copyright Epic Games, Inc. All Rights Reserved.

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References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleDirtyFlags.h

Include

#include "Chaos/ParticleDirtyFlags.h"

Syntax

namespace Chaos
{
    enum EParticlePropertyType
    {
        Vec3_type,
        Rotation3_type,
        int32_type,
        bool_type,
        Matrix33_type,
        Real_type,
        ObjectStateType_type,
        ChaosGeometrySp_type,
        SpatialAccelerationIdx_type,
        UniqueIdx_type,
        ChaosCollisionTraceFlag_type,
        TArray_FCollisionFilterData,
        VoidPtr_type,
        Name_type,
        NumTypes,
    }
}

Values

Name

Description

Vec3_type

Rotation3_type

int32_type

bool_type

Matrix33_type

Real_type

ObjectStateType_type

ChaosGeometrySp_type

SpatialAccelerationIdx_type

UniqueIdx_type

ChaosCollisionTraceFlag_type

TArray_FCollisionFilterData

VoidPtr_type

Name_type

NumTypes

Remarks

Default settings implementation.

This is an approximation but only collides with spheres in the velocity direction which can hurt compared to all directions when it comes to thickness

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