Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleDirtyFlags.h |
Include |
#include "Chaos/ParticleDirtyFlags.h" |
namespace Chaos
{
enum EParticlePropertyType
{
Vec3_type,
Rotation3_type,
int32_type,
bool_type,
Matrix33_type,
Real_type,
ObjectStateType_type,
ChaosGeometrySp_type,
SpatialAccelerationIdx_type,
UniqueIdx_type,
ChaosCollisionTraceFlag_type,
TArray_FCollisionFilterData,
VoidPtr_type,
Name_type,
NumTypes,
}
}
Name |
Description |
---|---|
Vec3_type |
|
Rotation3_type |
|
int32_type |
|
bool_type |
|
Matrix33_type |
|
Real_type |
|
ObjectStateType_type |
|
ChaosGeometrySp_type |
|
SpatialAccelerationIdx_type |
|
UniqueIdx_type |
|
ChaosCollisionTraceFlag_type |
|
TArray_FCollisionFilterData |
|
VoidPtr_type |
|
Name_type |
|
NumTypes |
Default settings implementation.
This is an approximation but only collides with spheres in the velocity direction which can hurt compared to all directions when it comes to thickness