Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
Include |
#include "Chaos/ParticleHandle.h" |
namespace Chaos
{
template<typename T, int d, typename FConcrete>
void Chaos::GeometryParticleDefaultConstruct
(
FConcrete & Concrete,
const TGeometryParticleParameters< T, d > & Params
)
}
Concrete can either be the game thread or physics representation, but API stays the same. Useful for keeping initialization and other logic the same