Chaos::Utilities::Multiply
Multiple a vector by a matrix: C = [L.R](API\Runtime\Chaos\Chaos\Chaos__EParticleFlags) If L is a rotation matrix, then this will return R rotated by that rotation.
Module
|
Chaos
|
Header
|
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Utilities.h
|
Include
|
#include "Chaos/Utilities.h"
|
namespace Chaos
{
namespace Utilities
{
TVector< float, 3 > Chaos::Utilities::Multiply
(
const PMatrix< float, 3, 3 > & LIn,
const TVector< float, 3 > & R
)
}
}
Multiple a vector by a matrix: C = L.R If L is a rotation matrix, then this will return R rotated by that rotation.
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.