| FImplicitObject::FindGeometryOpposingNormal()
|
Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Convex.h |
Include |
#include "Chaos/Convex.h" |
Given a normal and a face index, compute the most opposing normal associated with the underlying geometry features. For example a sphere swept against a box may not give a normal associated with one of the box faces. This function will return a normal associated with one of the faces.
The most opposing normal associated with the underlying geometry's feature (like a face)
Parameter |
Description |
---|---|
DenormDir |
the direction we want to oppose |
FaceIndex |
the face index associated with the geometry (for example if we hit a specific face of a convex hull) |
OriginalNormal |
the original normal given by something like a sphere sweep |