FPBDConstraintGraph::SleepInactive

Put particles in inactive islands to sleep.

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDConstraintGraph.h

Include

#include "Chaos/PBDConstraintGraph.h"

Source

/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDConstraintGraph.cpp

Syntax

bool SleepInactive
(
    const int32 Island,
    const TArrayCollectionArray< TSerializablePtr< FChaosPhysicsMaterial >> & PerParticleMaterialAttributes
)

Remarks

Put particles in inactive islands to sleep.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss