Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicalMaterials.h |
Include |
#include "Chaos/PhysicalMaterials.h" |
Source |
/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PhysicalMaterials.cpp |
FMaterialHandle Create()
Create a new material, returning a stable handle to it - this should be stored and not the actual material pointer